Once you get him grinding - especially on rock walls and balloons - he'll fly down the map, making him a great candidate for destroying multiple rocks quickly (or bouncing on them). What Paz lacks in rotational speed, the bigger boarder makes up in pure ground speed. Paz can smash multiple rocks quickly (and bounce on them, too) Maya (and Alto, too) is also a great pick for goals that require precision: Because of her slower sandboarding speed, you may be able to spot items (like super coins) in advance and line up your tricks accordingly to grab that goal. Maya (and Sumara) are the best at backflipping close to the groundīecause both Maya and Sumara have quick rotation on their flips, you can use them to get the coveted "backflipping close to the ground" goal early on in the game: On the first few hills, tap to jump about 5m before peak of the dune these jumps will let your character's head come within 8 meters of the ground, netting you a nice 300 points and getting the goal, to boot. Each of them has specific strengths and weaknesses, and you can achieve certain goals more easily by targeting your runs with specific characters. Use the day and environment to your advantageĪll the characters from Alto's Adventure are back to sandboard their way through Odyssey, along with a new desert friend, Sumara, whom you'll meet after reaching level 51. Though Alto caps its score for backflips at quadruples, you can continue to rack up individual backflip scores after that initial burst - I've racked up 20x multipliers from a well-chained series of balloons and backflips before. Not too shabby for what otherwise would have been two double backflips! That's 930 points raw, and the 5x multiplier makes it a total 4650 trick score. For instance, if I did a double backflip off a cliff, landed on a balloon, and rotated two more times before landing back on the sand, it would look like this: Unlike grinds, you don't have to land on them with your board - you can bounce off their surface (or, in the case of ponds, slingshot through the water) facing any way you choose.īouncing off these items won't end your backflip or jump chain, even if you briefly let go of your tap-and-hold - you can re-hold to continue whatever rotation you were on. That'd give me 115 points for the raw tricks before adding a 5x multiplier, bringing me to 575.īut the best trick-chaining items in the game are arguably Odyssey's balloons, tornadoes, rocks, and water ponds. 5 points per meter of balloon grind (40 points total).5 points per meter of wall grind (let's say 35 points total).TIP: When you buy the wingsuit, you can also use it to chain tricks by avoiding the ground, or sending your character back up into the sky to do more jump rotations.įor instance, if I did a backflip into a wall grind, wall jumped onto a balloon grind, then backflipped off of that, my score would look like this: When you finish the grind, you can flip off it again to continue racking up points. When you land on a grind-, ramp-, or wall-based item, you may have ended your initial jump or backflip rotation, but you continue grinding and rack up additional points for your current combo. You can use these objects - which include hot air balloons, water ponds, tornadoes, rocks, ramps, vine grinds, rope grinds, ship grinds, ruin grinds, and rock walls - to help chain tricks and up your trick score. Balloons, tornadoes, ponds, and rocks are a trick-chaining paradiseĪlto's Odyssey qualifies "the ground" as the sand slopes themselves: Other objects just count toward your trick score. Your point total from tricks alone is 120, but in addition, you'll add a multiplier for every trick you've done - in this case, 3 - to make your total point total for the run 360. 50 points for successfully not falling into the chasm.60 points for making it a double backflip.To give you an example, if you did a double backflip followed by a chasm jump, your counter would look as follows: But when you do multiple tricks in a single jump, each trick not only has its own separate point value - every trick you do adds to a multiplier. Every trick you do adds to your multiplierĪny trick you do between leaving the ground and returning to it adds points to your trick score: For instance, doing a single backflip will net you 10 points. You can also do backflips close to the ground to gain even more trick points and a better speed boost, or continue holding to rotate into a double, triple, or even quadruple backflip.
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